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Small World: Cursed! Expansion

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Product ID: 4866686
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About the item

  • This is an expansion to Small World.
  • Adds depth and complexity to the base game.
  • 2 New Race banners and tokens (Kobolds & Goblins).
  • 5 new Special Power badges (Cursed, Hordes of, Marauding, Ransacking & Were-).
  • 1 spare Race Banner, 1 spare Special Power badge and 1 spare Lost Tribe token.
Product Description ------------------- Hit a man while he's down - Goblins conquer In Decline regions at one less cost. Kobolds aren't necessarily cowards. They just like to work in teams. It takes 2 Kobolds to occupy a region after you've conquered it. Your people are now Cursed. Skip over this Special Power and you'll have to pay 3 coins, not the 1 that is usual. The only thing better than conquering is Ransacking. Take 1 coin away from an nent for every territory you conquer. The Hordes are at the door. Add the 2 Hordes of tokens to increase the size of your active Race. The moon is full and the Were-people are howling. At night (even-numbered turns) the Were- power lets you conquer all regions with 2 less tokens than normal. It's time for Double-Jeopardy. After an initial attack, Marauding forces get a second chance each turn to conquer even more territory. . From the Manufacturer --------------------- Hit a man while he's down - Goblins conquer In Decline regions at one less cost... Kobolds aren't necessarily cowards... They just like to work in teams. It takes 2 Kobolds to occupy a region after you've conquered it... Your people are now Cursed! Skip over this Special Power and you'll have to pay 3 coins, not the 1 that is usual... The only thing better than conquering is Ransacking. Take 1 coin away from an nent for every territory you conquer... The Hordes are at the door. Add the 2 Hordes of tokens to increase the size of your active Race... The moon is full and the Were-people are howling. At night (even-numbered turns) the Were- power lets you conquer all regions with 2 less tokens than normal... It's time for Double-Jeopardy! After an initial attack, Marauding forces get a second chance each turn to conquer even more territory...
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