🎮 Dominate your game with the Odyssey G7 — where speed meets stunning visuals.
The Samsung Odyssey G7 is a 27-inch curved gaming monitor featuring a 1000R QLED panel with WQHD resolution (2560x1440), a rapid 240Hz refresh rate, and a 1ms response time. It supports NVIDIA G-SYNC and FreeSync Premium Pro for tear-free gameplay, offers 125% sRGB color coverage with HDR600 for vivid visuals, and includes Infinity Core lighting for a sleek, modern aesthetic.
Standing screen display size | 27 Inches |
Screen Resolution | 2560x1440 |
Max Screen Resolution | 2560 x 1440 Pixels |
Number of USB 3.0 Ports | 2 |
Brand | Samsung |
Series | SAMLC27G75TQS |
Item model number | LC27G75TQSNXZA |
Item Weight | 15.9 pounds |
Product Dimensions | 4.74 x 9.53 x 8.93 inches |
Item Dimensions LxWxH | 4.74 x 9.53 x 8.93 inches |
Color | Blue |
Power Source | AC |
Voltage | 100240 Volts |
Batteries | 4 Lithium Ion batteries required. |
Manufacturer | Samsung |
ASIN | B088HJ4VQK |
Is Discontinued By Manufacturer | No |
Date First Available | June 14, 2020 |
J**.
Lots of misinformation about this monitor; it's better than reviews lead you to believe
Mine shipped with firmware v1011, the latest as of August 2021. Reviews and information about the monitor suggested that in some instances, earlier firmware may actually perform better in some contexts, so I was a bit nervous about this at first.Here's the facts.Yes, the monitor has "scanlines" visible during certain test patterns. You've probably seen the links to lagom or a specific page on ASUS's website. This is an issue with pixel inversion, and to some degree, every LCD based monitor is going to have a test pattern of some kind that will result in a visible, unwelcome change to the displayed picture. This problem doesn't show up in real content. It is completely pointless to be upset about these artifacts, unless a significant sum of your time is spent staring at lagom or that one ASUS page specifically.What people are talking about much less frequently is that in addition to the "scanlines" you can see in these specific test patterns, there is a lesser "scanline" artifact that can crop up when displaying specific colors, especially larger sections of them. This can become noticeable to an artist that is working on a still image, but is scarcely noticeable in real content. THIS is an artifact of the panel being pushed to the absolute limits of what it's physically capable of. Artifacts like these tend to show themselves when a lot of power is being pushed through the panel - anyone that has used a Valve Index has probably noticed similar "scanlines" in certain situations. Again, hardly noticeable in real content, but I can't say it's entirely invisible like the pixel inversion issue described above.With adaptive sync and VRR control on, the pixel response time is fantastic across the entire refresh rate range, and there are no visible sudden shifts in gamma, or "screen flashing" when the framerate changes. To those extremely sensitive to judder, it's been stated that this makes VRR "not as smooth feeling" in a way that nobody can seemingly articulate. I _believe_ what is happening here is that a technique is being used to internally double or triple the refresh rate of the input to the highest possible value while staying under 240hz. This can result in a delay if a new frame is ready to be displayed before the doubled or tripled image is finished being scanned out to the panel. In theory, this can have a maximum judder penalty of 4.166~ms (1 second divided by the refresh rate, 240hz), but in practice, we can assume it's going to be an average of half of that, 2.083~, since there's no way to predict if the new frame is ready near the beginning or end of the scanout for the doubled/tripled refresh. I would say that the judder that VRR control can cause is real, but as someone that isn't particularly sensitive to it, it doesn't bother me. It often melts away and becomes imperceptible amongst other performance issues a game may have that result in engine halts that are longer than the average potential judder period with VRR control on.You can't adjust the pixel overdrive setting with adaptive sync ON and VRR control ON, however, it's tuned well so that low refresh rates appear as smooth as they can, without high levels of overshoot or ghosting. Whether they accomplished this with an actual variable overdrive engine (like you can see as standard on any monitor that has a Gsync module) or through internal conversions of the input refresh to the monitor's maximum refresh, i'm not sure. Looks great either way.The curve can be weird at times, but disappears in most real content. Notable exceptions to this may be side scrolling or 2d games, where the rigid, straight lines are more easily noticed as being bowed out. I would personally prefer the curve not be there, but it's a small penalty to pay for how good everything else about the monitor is.Overall: Top tier monitor for gamers (provided you don't care about backlight strobing modes, in which case, the included function for it on this monitor is garbage and shouldn't be used), but if your primary use case is to do professional image editing, or play 2D games, you may find that certain elements of the panel performance and curve are unsuitable or take too long to get used to in order to feel good about the purchase. For everyone else, it's fine and I considered this a definitive upgrade over prior monitors I've purchased (Viewsonic XG2431, Viewsonic XG270, ASUS PG279Q) for non-strobed gameplay. The added contrast of VA matched with a pixel response time performance that is overall faster than today's fastest IPS panels is fantastic to look at.Model purchased: Samsung 27" G7. Don't forget to filter your reviews to the specific model you're wanting information about so you can get a clearer picture of the exact item you're considering, as the reviews on the store page cover every selectable option, including other sizes or models that use different panels entirely.
M**B
Outstanding Monitor - Happy I Purchased
Like anyone else here, you're probably doing a ton of research and watching youtube reviews on this monitor. Seems like reviews from summer 2020 there were some issues that firmware have fixed. I purchased in Jan 2021 and updated to the latest firmware and this monitor is perfect.PROS-240hz is gorgeous and it's obviously why you are on this page looking at this monitor. There isn't a ton of competition in the 240hz 1440p market right now-VA panel is done very well by Samsung. VA panels have typically not been executed well by other manufactures, but Samsung has been doing VA panels with their TVs for a long time, so they have all the kinks worked out.-Color was great out of the box, minor tweaks made it perfect.-Curved screen helps me not "lose sight" of things in the corners and far edges of the screen. 27" is a big monitor, if you are going from a 24 or 25 to a 27, you will probably have a transition period going to 27 and the curve definitely makes a difference.-Zero issues with ghosting, the top review on Amazon says he had major issues but I have had zero on this monitor. I have had it on previous monitors, so I know what it is. He may have just gotten a bad monitor or firmware not update. Don't let that dissuade you from this monitor-Was on sale when I got this for $599 and used a ton of rewards on it as well. Good deal at the time for me.CONS-Curve is jarring for some people, it looks goofy, but loved it now almost two months later. Won't know until you try it. Free returns with Amazon, so worth a shot IMO.-HDR is supposedly not bright enough for some people? I didn't have that issue but most of my games are not HDR, so this was a non-issue for me.-Firmware NEEDS to be updated before using.-Price? I don't know, that is obviously relative. Gaming and technology are my main hobbies, I will happily spend money on them.-Back panel cover is flimsy, some people broke it by not being careful. I knew that going in, so wasn't an issue.-VA isn't IPS? I had no complains with my picture quality or performance whatsoever.COMPUTER USEDi9-10850k @ 5.0RTX 3090 Evga XC3Corsair Hydro X cooling32gb 3600mhzAll ssds are M.2 NVMeGAMES PLAYED-CSGO - main game, noticeable difference between 144hz and 240hz, very very smooth.-PUBG - game is still clunky as hell, but getting ~200fps makes it feel slightly better lol.-CoD Cold War + Warzone - feels buttery smooth running at 240fps consistently at competitively high settingsALTERNATIVES (prices as of 3/11/21)-Samsung G7 in 32" at $798 - it is the same monitor but just bigger, so the 1440p will be blurrier. My sweet-spot is 27" and want the same size to match my secondary monitor-Samsung G9 in 49" at $1400 - this really isn't comparable as it is twice the price and it's unbelievably ultrawide. A very niche product IMO. I have a 34" Ultrawide 1440p monitor at work and I love it, but I cannot imagine something this big. I have a powerful computer and I don't see the point of running like a flight sim on this as my 3090 is no where close to maxing out frame rate.-Dell Alienware AW2721D at $767 - this was my only really competitor that I was considering. It basically had all the specs that I wanted, the difference being IPS vs VA and Curved vs Non-curved. The main factor was timing and the Dell was $200 more expensive than the G7 on the time of my purchase, so I went with the G7. I have been a big fan of Dell monitors for a long time (work, gaming and personal use). I was replacing a 1440p 144hz Dell TN panel monitor I got on Amazon warehouse used for a great price many years ago. It is now my secondary monitor.-HP Omen X 27" at $609 - TN panel was not in the cards, I wanted to upgrade to either VA or IPS for this price point. People also complained about the VESA mount (requirement for me) and the matte on the screen. I also HATED the look of the bottom bezel area.OTHER NOTESTwo months in, I love this monitor and I have no regrets whatsoever. Sorry if the review is all over the place, hopefully still helpful to some in deciding their next upgrade.Turn your g-sync on, read the blurbusters article if necessary on it. If you are gonna spend the money on a nice monitor, use it to the full extent.-G-Sync On in Nvidia control panel (both full screen and window mode)-V-Sync On in Nvidia control panel-V-sync Off in game settings-Cap FPS 1-3 fps below monitor max refresh (237 in this case)
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